How to Snag and Hug Every Nome in Little Nightmares 3's Carnevale Chapter
Oh boy, Chapter 3: Carnevale of Little Nightmares 3—what a gloriously creepy carnival ride, and I mean that in the best possible way. It’s 2026 and I’m still chasing those pint-sized gremlins around, because let’s be honest, the world of the Maw never gets old. Right after you kick off the chapter, you’ll spot a nervous little creature skedaddling into the next room like it owes you money. If you’ve spent any time in this nightmare universe, you’ll know these fellows are Nomes—the gnome-ish, hug-hungry weirdos we all secretly adore. Grab a cuppa, pull up a cushion, and let me walk you through snagging all six of them for that sweet ‘Home Sweet Nome’ achievement.
The first half of Carnevale is Nome territory—past the halfway point you’ll be hunting Geisha statues instead, so keep your peepers peeled early on. Six cuddly collectibles, each a little more cheeky than the last, and if you’re anything like me, you’ll want to get them all in one go. Ready? Let’s dive into the madness.
Nome #1: The Battery Buddy
Right out of the gate, this little bloke is practically waving at you. Early in the chapter you’ll hit a spot where you need a battery to progress. One Nome decides to play tour guide and leads you straight to a room with a furnace. Here’s the drill: smack that button on the wall to fire up the furnace. The Nome will roll the battery out like a tiny janitor, then plop its butt down on the floor in plain sight. Walk right up, scoop him up, and give him a proper squeeze. It’s the easiest hug you’ll ever regret enjoying so much.
Nome #2: The Drawer Dweller
Carry on until you’re scaling a wine rack like a tipsy squirrel to reach a hanging bathtub. Leap across and you’ll find yourself on a U-shaped balcony—very swanky for a nightmare. Skirt around to the right and you’ll stumble into a room with a collectible doll and a drawer rattling like someone’s stuffed a badger in there. Yank that drawer open and a Nome will bolt out. Don’t just stand there, chase the little rascal around the balcony! He’ll zip into a hole in the door on the left side and cower in front of a small cabinet. Pluck him up and hug the stuffing out of him. Nome #2—done and dusted.
Nome #3: The Hallway Houdini
Things get properly spooky in a pitch-dark hallway not long after. Head straight down a set of stairs into a room where another doll awaits. Snag the doll, then pause by the door—you’ll need your flashlight to spot a button on the wall, the sneaky thing. If you’re playing as Alone, lob a ball at it; if you’re Low, loose an arrow. Either way, the noise will startle a Nome and send it scuttling into a room on the left side of the hall. Follow him in, walk towards the screen, and you’ll see him crouched on the left like he’s playing the world’s quietest game of hide-and-seek. Up you go, hug secured.
Nome #4: The Piano Prodigy
Still in that same hallway of horrors? Good. Head to the far right room and you’ll find a piano that looks like it hasn’t been tuned since the 1800s. Run your character across the keys like a mad composer. The racket will flush a Nome out of a secret room—bonus: there’s a doll in there too. The little guy will scoot behind the left side of the piano, where you can scoop him up without breaking a sweat. Honestly, if only all collectibles were this melodramatic.
Nome #5: The Open-Space Loner
After escaping that claustrophobic corridor, you’ll emerge into a vast circular room that feels like the bottom of a well after a botched escape attempt. Make a beeline for the area near the ladder on the left. There, looking as lonely as a sock without its mate, is Nome Number Five. No puzzles, no chasing, just a straight-up pickup. Give him a cuddle before he gets any ideas about running off.
Nome #6: The Column Coward
Right, almost there. Before you pull the big obvious lever in the circular area (you know, the one you just powered up with a button puzzle in the right-side room), do yourself a favour and peek behind the column smack-dab near that lever. There, shivering like a leaf in a hurricane, is the final Nome. Pillar-hugging at its finest. Grab him, squeeze him, and let the achievement pop.
Once you’ve tickled all six, ‘Home Sweet Nome’ is yours—congrats, you big softie. Keep your eyes sharp for the Lady Figurines in the back half of the chapter, and remember: in the world of Little Nightmares, a little hug goes a long way. Now go on, don’t be a stranger—those Nomes need all the love they can get.
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